![]() It takes a good while to get used to, and even then I would still occasionally hit the wrong command when scrolling through each soldier’s special abilities. ![]() It’s evident that XCOM 2 has been designed with a keyboard and mouse in mind though, with the battlefield and menu systems clunky to navigate with the Switch Joy-Cons. ![]() Each alien foe is well thought out, and it’s a genuine delight to find out what alien classes are lurking in the shadows for each mission. XCOM 2 also has a wide number of enemy classes, from the mind-controlling Sectoid to the Berserker that charges down anything in its path. The range of soldier classes and varying skill tree options gives each mission a wealth of depth. This management system is not only engrossing, but also provides a plethora of options that can lead to extremely different playstyles and personal experiences. You’re also tasked with building up your army’s resources by researching new technology, recruiting new staff and making contact with various countries for a boost in supplies and intel. My whole squad was wiped out fairly early on during my first playthrough, so such a feature was very much appreciated. XCOM 2 also encourages replays, starting off on a new point on the globe with every restart to ensure content feels fresh. But these high stakes only increase the relief and satisfaction of a successful mission without casualties. The high difficulty can be frustrating at times, especially if missing a 95% shot ends up proving disastrous. The permadeath feature makes such loss gutting, and even though the pool of soldiers you can recruit is replenished every month, seeing a soldier killed in action will lose you all of the upgrades they built up over the duration of the campaign. XCOM 2 features a brutal difficulty, with troops easily wiped out if not behind adequate cover or equipped with high-level gear. When hovering over an enemy on the battlefield, the UI will ping useful data onto your screen such as the percentage probability of a successful shot and the amount of damage your weapon will likely make.ĭon’t think that such data makes this an easy venture though, as XCOM 2 not only requires you to think how you should dispatch the next closest alien thug, but also what steps you need to make to evacuate without being flanked in the process, as every mistake can be very costly. War of the Chosen, meanwhile, is entirely separate expansion, featuring new soldier classes, enemies and missions, albeit with a mostly similar formula to the base game.įor those unfamiliar, XCOM 2 is a turn-based tactics shooter that feels like a more nuanced and complex chess game, but with alien-killing soldiers replacing your knights and pawns. ![]() Shen’s Last Gift is by far the best bundled DLC, providing you with one of the finest XCOM 2 missions available and featuring an unlockable SPARK robot soldier class that I found to be invaluable for future missions. Most of the downloadable content is just made up of new weapons, gear and cosmetic customisations. That’s a lot of content, especially when you consider how much replay value is on offer here. The XCOM 2 Collection is made up of the base game, four DLC packs (Resistance Warrior Pack, Anarchy’s Children, Alien Hunters, Shen’s Last Gift) and the War of the Chosen expansion. That said, to have such an acclaimed game on Nintendo’s portable is still cause for celebration for those who use the Switch as their sole gaming device. If you want to play XCOM 2, the Nintendo Switch is comfortably one of the worst platforms to experience it on. While port expert Virtuos has done a terrific job getting XCOM 2 running on the Switch, not enough has been done to help the alien shooter’s transition to the small screen, with subtitles too small and important UI overlays often shunted out of view. The XCOM 2 Collection for Nintendo Switch also resurrects the question of how far developers should go when porting a game over to an alien platform. XCOM 2 is widely regarded as one of the very best PC games released within the last decade, so to see it arrive on the portable Nintendo Switch is quite the marvel.Ī number of compromises have been made to make this port possible though, with a shaky frame-rate performance reminding us of the Switch’s unfortunate hardware limitations.
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